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Corruption took place across a wider variety of settings than ever before - not just in a single planet's ruins per usual - but Samus's progression through these locations operated on the same fundamental principles as usual.
METROID PRIME CURRUPTION SERIES
Many of the designs and puzzles Retro incorporated into the game came off as bizarrely literal interpretations of long-standing series concepts shoehorned into a new context without much consideration for the underlying logic of the resulting scenarios. On a more conceptual level, Corruption frequently offered oddly backward explorations of the Metroid concept.
METROID PRIME CURRUPTION 480P
Metroid Prime 3 still had knockout aesthetic design… but mired in 480p resolution, everything felt chunky and simplistic. Halo 3 on Xbox 360 brought the series into HD, and it incorporated all kinds of dazzling tech tricks like simulated high-dynamic range lighting and meticulously crafted sound stage design. With Corruption, however, Nintendo's decision to go with reduced hardware power and standard definition output on Wii made it difficult to view the game as serious competition to its own contemporaries… which, once again, included another Halo game. Echoes in turn stood toe-to-toe with the best-looking graphics seen in its own 2004 contemporaries, including Half-Life 2 and Halo 2. The original Prime stood out as perhaps the single most beautiful first-person shooter that had been seen to that point it glowed with the same luminous high-tech designs as Halo and other, similar shooters, but with a richer, more pleasing color palette and cleaner textures. Unsurprisingly, Corruption falls flattest on a pure technological level. On some levels, it exceeds both of its predecessors on others, it falls flat. Fittingly, then, Corruption goes down in history as the most complicated entry in the Prime series. It was into this complicated transitional space that Retro Studios and Nintendo delivered the third and, until recently, final chapter of the Metroid Prime series: Corruption. Shooters on competing systems could offer a degree of precision detail impossible in standard definition… plus, Xbox 360 and PlayStation 3 shooters didn't suffer from the input lag that dogged Wii games when played on HD sets. But the Wii also happened to make its debut right as the entire world undertook the transition from chunky CRT-based standard-definition televisions to slim HD flat panel sets. In principle, Wii was perfect for the FPS the motion-based interface allowed the sort of point-and-shoot directness that made light gun games like Duck Hunt and Time Crisis such hits. It did not, however, work so well for first-person shooters.
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The Wii's emphasis on a remote controller-like interface over sheer graphical prowess made sense for sports and party games. Accessibility, ease of use, and competitive pricing together were the point. Critics jeered that the Wii was "two GameCubes duct-taped together," and they weren't wrong… but power wasn't the point.
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Rather than competing on sheer power alone, DS and Wii fell back on less expensive (and thus less powerful) processors than the competition used and placed the bulk of their manufacturing costs into innovative interface concepts. Both the DS handheld and Wii console saw Nintendo's put an end to its pursuit of the horsepower arms race. It was around that point that the company stepped back and made a concentrated effort to get back to its philosophical roots. The Super NES sold fewer total systems than the NES the Nintendo 64 didn't sell as well as the Super NES and the GameCube practically bottomed out altogether. The company still had a healthy slice of the pie, but it pie itself became larger with each passing year.Īlas: Nintendo's shrinking market share actually did reflect dwindling sales. Nintendo owned less of the market because the NES set the market along a journey of ongoing growth. With each successive console generation, though, that percentage shrank. Nintendo ruled gaming in the ’80s the NES console reportedly gave the company a staggering 90% control over the U.S.
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